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SKU: PR1060282

GMT Games - A World at War

$624.00

A World at War, first published by GMT in 2003, is a grand strategy game that simulates the global scope of WWII—military, economic, political, diplomatic, and technological. Evolving from the Advanced Third Reich and the Empire of the Rising Sun, it allows players to explore countless alternate histories: a successful German invasion of Britain, Japan taking India, or the Allies failing to develop the atomic bomb. With rules covering naval construction, oil shortages, mobilization choices, diplomacy, and technology, players can test “what if'' scenarios while commanding the fate of nations.

The second edition refines gameplay with input from thousands of sessions, adding enhanced submarine warfare, strategic bombing, and more balanced fronts. Named ships, realistic research projects, and intuitive rules make for a deeply immersive experience. With a dozen scenarios - including the full global Campaign Game - A World at War offers unmatched strategic depth for dedicated players ready to reshape history.

Components:
• 2,800 Full-color Die-cut Counters
• Four 22" x 30" Full-color Mapsheets
• 15 Player Aid Cards
• One 252-page Rulebook, including index
• One 77-page Status Sheet Booklet
• One 28-page Research and Diplomacy Booklet
• One 24-page Scenario Booklet
• Eight 6-sided Dice

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All of our products are stocked in New Zealand, and shipped from our Auckland warehouse, this means no unexpected import fees or taxes.

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HOLDSON

GMT Games - A World at War

$624.00

A World at War, first published by GMT in 2003, is a grand strategy game that simulates the global scope of WWII—military, economic, political, diplomatic, and technological. Evolving from the Advanced Third Reich and the Empire of the Rising Sun, it allows players to explore countless alternate histories: a successful German invasion of Britain, Japan taking India, or the Allies failing to develop the atomic bomb. With rules covering naval construction, oil shortages, mobilization choices, diplomacy, and technology, players can test “what if'' scenarios while commanding the fate of nations.

The second edition refines gameplay with input from thousands of sessions, adding enhanced submarine warfare, strategic bombing, and more balanced fronts. Named ships, realistic research projects, and intuitive rules make for a deeply immersive experience. With a dozen scenarios - including the full global Campaign Game - A World at War offers unmatched strategic depth for dedicated players ready to reshape history.

Components:
• 2,800 Full-color Die-cut Counters
• Four 22" x 30" Full-color Mapsheets
• 15 Player Aid Cards
• One 252-page Rulebook, including index
• One 77-page Status Sheet Booklet
• One 28-page Research and Diplomacy Booklet
• One 24-page Scenario Booklet
• Eight 6-sided Dice

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