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SKU: PR1066002

Arkham Travel Guide: a Route Charting Game

$80.80

Arkham Travel Guide is a roll-and-write game where you explore the grim, narrow streets of Arkham, filled with Curio shops, mysterious Gates, and Horrible places. But you’re not just an unfortunate citizen, investigator, or cultist… In this game, you take on the role of a travel guide, creating tour routes through a city you probably know like the back of your hand.

During the game, players roll and collectively choose dice that determine where players can draw tourists and chart routes. This way players have a fair degree of control over the randomness of dice, and can strategize.

Your goal is to create a route with as many tourists and landmarks of different types as possible, because they score you victory points. Before the end of the game, you will be confronted by one of the Old Ones: Cthulhu, Yog-Sothoth, Dagon or Shub-Niggurath. Depending on how well you avoided Horrible places and used special abilities provided by otherworldly creatures, you either gain rewards or lose tourists.

At the end of the game, tourists and attractions in city blocks along your route earn you victory points. You also get victory points for Personal Objectives and Old Ones’ rewards. The player with the most victory points wins the game!

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All of our products are stocked in New Zealand, and shipped from our Auckland warehouse, this means no unexpected import fees or taxes.

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HOLDSON

Arkham Travel Guide: a Route Charting Game

$80.80

Arkham Travel Guide is a roll-and-write game where you explore the grim, narrow streets of Arkham, filled with Curio shops, mysterious Gates, and Horrible places. But you’re not just an unfortunate citizen, investigator, or cultist… In this game, you take on the role of a travel guide, creating tour routes through a city you probably know like the back of your hand.

During the game, players roll and collectively choose dice that determine where players can draw tourists and chart routes. This way players have a fair degree of control over the randomness of dice, and can strategize.

Your goal is to create a route with as many tourists and landmarks of different types as possible, because they score you victory points. Before the end of the game, you will be confronted by one of the Old Ones: Cthulhu, Yog-Sothoth, Dagon or Shub-Niggurath. Depending on how well you avoided Horrible places and used special abilities provided by otherworldly creatures, you either gain rewards or lose tourists.

At the end of the game, tourists and attractions in city blocks along your route earn you victory points. You also get victory points for Personal Objectives and Old Ones’ rewards. The player with the most victory points wins the game!

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