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Warhammer Fantasy Roleplay Lords of Stone and Steel

$110.00

A Guide to the Empire of the Dwarfs and the Hold of Karak Norn

Many of the Dwarfs’ ancient holds have been pillaged by Orcs and Goblins or infested by the foul Skaven. Those that endure are scattered throughout the mountainsides bordering the Old World and stretching into lands beyond. Several outposts are dug into the Grey Mountains. Chief among them is Karak Norn, famed for its cannon foundries, cunning merchants, lively taverns, and redoubtable elite garrison, the Peak Guard. Mighty as the remaining holds are, enemies continue to assault them. Adventurers may find opportunity here; the rewards for those who help defend what remains of the Dwarf realm may be rich, but they pale in comparison to the loot that lies amongst its ruins.

 

A guide to the Karaz Ankhor, the everlasting realm of the Dwarfs.

Several important Dwarf patrons, including Thorgrim Grudgebearer, Ungrim Ironfist, and Gotrek Gurnisson.

New downtime Events and Endeavours.

Ideas for theming adventures to suit dealings with the Dwarfs. This includes discussion of relations with neighbouring nations and rival holds, both friendly and hostile, and how the Dwarf's devotion to honouring oaths and exacting vengeance might lead to new adventures and dangerous complications.

Rules for fighting underground combat.

The warparty of Blistrox Blyte, a band of Skaven from Clan Morbidus, whose plans to infect Dwarf outposts in the Grey

Mountains is being complicated by internal divisions.

A detailed guide to the hold of Karak Norn.

 

Warhammer Fantasy Roleplay: Lords of Stone and Steel requires the Warhammer Fantasy Roleplay: Core Rulebook to play.

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HOLDSON

Warhammer Fantasy Roleplay Lords of Stone and Steel

$110.00

A Guide to the Empire of the Dwarfs and the Hold of Karak Norn

Many of the Dwarfs’ ancient holds have been pillaged by Orcs and Goblins or infested by the foul Skaven. Those that endure are scattered throughout the mountainsides bordering the Old World and stretching into lands beyond. Several outposts are dug into the Grey Mountains. Chief among them is Karak Norn, famed for its cannon foundries, cunning merchants, lively taverns, and redoubtable elite garrison, the Peak Guard. Mighty as the remaining holds are, enemies continue to assault them. Adventurers may find opportunity here; the rewards for those who help defend what remains of the Dwarf realm may be rich, but they pale in comparison to the loot that lies amongst its ruins.

 

A guide to the Karaz Ankhor, the everlasting realm of the Dwarfs.

Several important Dwarf patrons, including Thorgrim Grudgebearer, Ungrim Ironfist, and Gotrek Gurnisson.

New downtime Events and Endeavours.

Ideas for theming adventures to suit dealings with the Dwarfs. This includes discussion of relations with neighbouring nations and rival holds, both friendly and hostile, and how the Dwarf's devotion to honouring oaths and exacting vengeance might lead to new adventures and dangerous complications.

Rules for fighting underground combat.

The warparty of Blistrox Blyte, a band of Skaven from Clan Morbidus, whose plans to infect Dwarf outposts in the Grey

Mountains is being complicated by internal divisions.

A detailed guide to the hold of Karak Norn.

 

Warhammer Fantasy Roleplay: Lords of Stone and Steel requires the Warhammer Fantasy Roleplay: Core Rulebook to play.

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